Digitorium 2018 Plenary Speakers
We are fortunate to have two experts on the schedule for plenary presentations at this year’s conference. Both of them will also be leading workshops during Digitorium.
Dr. Sarah Ketchley, University of Washington
Dr. Sarah Ketchley is a lecturer in the Department of Near Eastern Languages and Civilization at the University of Washington. Her current research and teaching interests include the history of the ‘Golden Age’ Egyptology at the end of the nineteenth and beginning of the twentieth centuries. She has developed and taught introductory-level courses in Digital Humanities for undergraduate and graduate students. In 2012, Ketchley co-founded Newbook Digital Texts, an innovative digital humanities publishing house re-imagining and restructuring traditional academic research, publication, and education. Newbook’s flourishing internship program offers students the unique opportunity to work with primary source material, to transcribe and encode texts, and to create digital maps and visualizations.
Dr. Bryan Carter, University of Arizona
Dr. Bryan Carter received his Ph.D. at the University of Missouri-Columbia and is currently the Director of the Center for Digital Humanities and an Associate Professor in Africana Studies, at the University of Arizona. He specializes in African American literature of the 20th Century with a primary focus on the Harlem Renaissance. His research also focuses on Digital Humanities/Africana Studies. He has published numerous articles on his doctoral project, Virtual Harlem, which is an immersive representation of a portion of Harlem, NY as it existed during the 1920s Jazz Age and Harlem Renaissance. This project was one of the earliest full virtual reality environments created for use in the humanities and certainly one of the first for use in an African American literature course. Virtual Harlem has been presented at venues in Paris, The Netherlands, Sweden, Hungary, and multiple sites in the US. Dr. Carter’s research centers on how the use of traditional and advanced interactive and immersive technologies changes the dynamic within the learning space.