UA Makerspace Workshops Spring 2016
Location: Rodgers Library, Scholars’ Station (Room 119), *unless noted below
Please Note: Space is limited, Scholars’s Station computers are available on a first-come first served basis.
March 3 & 30 location: The Cube, Hardaway 172.
Wed. 3 – Introduction to Physical Computing with Arduino (session 1 of 2)
In the first part of this two part series, participants will learn the basics of physical computing: how microcontrollers like Arduinos work, what you can do with them, and what you need to get started. *location: The Cube, Hardaway Hall Room 172
Wed. 9 – Capturing the Past: Scanning and Printing Fossils
Follow the process of scanning and printing specimens from the collection of the Alabama Museum of Natural History.
Wed. 23 – Alternatives to 3D Printing: Creating 3D Structures Using Vector Art and 123DMake
Looking for alternatives to 3D Printing? This workshop will demonstrate software and techniques to construct your 3D design using wood, paper and other materials. Participants should be familiar with the preparation of basic files suitable for 3D printing.
Wed. 30 – Introduction to Physical Computing with Arduino (session 2 of 2)
In the second part of this three part series, participants will get hands-on with an Arduino microcontroller, working with LED lights and analog sensors such as knobs, light sensors or pressure pads. *location: The Cube, Hardaway Hall Room 172
Wed. 6 – 3D Modeling Software Options
Explore a variety of software packages suitable for generating 3D models.
Wed. 13 – Vector tools for Digital Fabrication
Transform simple hand drawings into useful digital designs for laser cutting rubber stamps, stencils, and more.
Wed. 20 – 3D Design using SketchUp: Symmetry in Design (session 3 of 3)
Build complex forms using component tools and symmetry. Participants should have some familiarity with SketchUp or other 3D design software.
Wed. 27 – Generative Design
Learn about the benefits and flexibility of designing with code. See real-world examples of how code can be used to create physical objects. Make a new design by “growing” it from a seed. Modify a design with randomness or noise. Participants should have some familiarity with Processing or another programming language.
Sponsored by College of Arts and Sciences, Department of Art and Art History, New College, The Cube, Creative Campus, University Libraries, Alabama Museum of Natural History